Grade 9 to 12 (Youth Groups)
Did you know that research finds that most adult problem gamblers began gambling, on average, at the age of 10.
We host interactive booths over the lunch hour for students to learn about gaming and gambling with giveaways and other prizes.
We provide interactive, fun and engaging gaming and gambling presentations that focus on understanding games of chance and skill, risk, probabilities, and the biological effects of addiction.
We partner with teachers to provide the IMinds Curriculum to their classroom.